![]() But when you switch back, capturing turns back on again. When a Simulator window loses focus, such as when you switch to a different window, capturing stops. Simulator also keeps track of which devices are capturing input. To stop Capture Pointer mode, simply press Escape. You can also capture just the keyboard but not the pointer (the presenter did not specify how). You can also do 2-finger drag to scroll on the Simulator. Now in this mode, you can open the Maps app, pinch on your trackpad to zoom in/out, and use keyboard shortcuts like CMD+H to go home. All mouse, trackpad gestures, and keyboard shortcuts are then processed by iPadOS. After starting that option, your mouse also enters pointer mode. You can test this with "Capture Pointer" mode in the iPad Pro Simulator toolbar. IPadOS features mouse/trackpad interaction, so if a user connects a mouse or trackpad to their iPad, they get full pointer and gesture support. Using Simulator to Test Support for Platform-Specific Features The example below shows Simulator and Xcode running side by side in full screen mode. You can just run Simulator by itself or tiled with another app. ![]() ![]() With the release of Xcode 12, Simulator can now run in full screen mode. The 'notification' file on the top right corner was dragged onto Simulator: Full Screen Mode You can drag an APNS file onto Simulator to cause a push notification. You can also drag files onto a Simulator, which can cause different events such as: This is a great way to take screenshots for the App Store Preview. For example, the screenshot tool can be used to take device screenshots from the simulator and use them like any other screenshot on your Mac. It also has some buttons on the right for common device functionality. The toolbar above each device shows the device name and OS. But you can also run it as a stand-alone tool and make use of its powerful device emulation. Simulator comes with Xcode, so it starts automatically when you run or build your app in Xcode without a physical device attached. It lets you test apps for a bunch of different OS's without needing a physical device (iOS, tvOS, etc). Overview: What is Simulator and what can it do? While you can get a quick overview of Simulator in this session, for more detailed information about the tool you may want to refresh yourself on “Getting the Most Out of Simulator” from WWDC19. Discover how to test pointer and trackpad support, adjust Simulator preferences, and use command line tools like simctl to help you simulate push notifications in a development environment. We’ll give you a tour of the app's latest tools and features and show you how to sharpen your Simulator skills. Description: Simulator runs your iOS, iPadOS, tvOS, or watchOS apps directly on your Mac - no separate device required.
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